[AI issue] When auto-tacticaling reminds you of a clunky PS2 RPG...

Spellcasters will try to cast shrink/mals on ophidians.  At one point, I wondering if Irane was Mitsuru and thought the shrink spell was Marin Karin as she tried it 4 times out of 5, and Ophidians can't really be hit by it.

 

The AI needs to do a better job of realizing when it's spells are unlikely to work, especially when you have a big-ass lance that does massive damage which is much more effective.

 

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Reply #1 Top

Yes, this, and two other related AI tactical spellcasting issues immediately spring to mind:

Units with ranged fire attacks targeting injured units to pick them off - effective in principle, not so much if the injured unit is a fire elemental.

Casting of questionable buffs - haven't seen this one so much recently, but there was a point when the AI champion's response to seeing 3 units of knights bearing down on him would be to stand still and cast Protection Against Fire - usually after casting more useful spells like Stoneskin/Gift of Iron, but still a waste.

(These are both examples of enemy AI rather than autoplay, since I don't have much experienceof using the latter, but still kind of on-topic).

Reply #2 Top

Oh, related issue:

 

It seems the pre-made units which the AI uses, default to fire ranged attacks instead of ice.  Designing preset fire and ice units might help the AI out some, especially if the AI can recognize if its enemy is a fire or ice mage.