[4v2; comments on balance/fun factor]
I've played a couple of games (mostly on default hardness less) and generally I find the early game can be difficult (esp if you get boxed in early) but the late game becomes trivial easy. I also find that the opponents tend to surrender easy (whigh gives you access to a great champion).
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I think the game would be a bit more enjoyable if:
a) More items (and items diversity); I just love finding treasures; but a bit of diversity could help here
The early game toned down just a little - not too sure of a good way to address this issue; maybe placement not in a corner or something.
c) Late game needs to be a bit tougher; the last game I won via quest; but it only took 3 (or 4) rounds to kill the critter; and I only took 10 damage.
d) More and longer quests
Mega more ![]()
The battles leading up to the final fight were marginally more difficult - but I think what made this such an easy fight was the surrender of the oposition which allowed me to obtain a champion that could do 100 damage via bow.