Hey all. I'm the author of that article. I'm glad to see that some of you have enjoyed the article and felt it was worthwhile. While it is impossible to cover every single aspect of such a huge game, as Fallen Enchantress really is, I tried my best to include nearly everything someone would need to know about the game at this stage.
I realize that modding is a large part of what Fallen Enchantress is for some people. As someone who was the primary designer and coder on a rather large conversion mod myself, in Mount & Blade using Python, I am well aware of the capabilities modding offers to a game. I barely played the unmodded Mount & Blade once I started getting heavily into modding, so I do know where you are coming from. The fact that Fallen Enchantress can be modded relatively easily is a great feature, no doubt about it.
At the same time, the beta stage and a preview in general is more about where the game itself is now and where it needs to go. I don't feel like players should need to apply mods to have a quality experience. For that reason, I do not install mods or even look at them before a game is released. I expect the game developers to provide a worthwhile experience out of the box. I am also not aware of any mods that fix some of the bugs and other engine issues I mentioned experiencing, so time will tell.
When Fallen Enchantress is released, I will be reviewing the game and modding is certainly going to be mentioned. Depending on the issues that may or may not remain, I may mention the game's modding flexibility as a workaround or solution to balance or tweak the game to their own liking. Modding alone can not overcome some of the issues being experienced right now in this beta 4a stage.