[Suggestion] A couple of visual cues that would help

I've only just started playing, but there were two things I noticed that I thought could be improved.

1. A visual cue, on the map, to let the player know that there are no more moves/actions to make. Like a pulsing glow around the whole screen or maybe a glowing end of turn button.

2. On the map and in combat if there was some sort of visual cue to let you know a unit has no more moves/actions to take.

 

Hope I'm not repeating anyone else, but I did a search and I didn't notice anything like what I'm suggesting.

2,160 views 5 replies
Reply #1 Top

1. A visual cue, on the map, to let the player know that there are no more moves/actions to make. Like a pulsing glow around the whole screen or maybe a glowing end of turn button.

2. On the map and in combat if there was some sort of visual cue to let you know a unit has no more moves/actions to take.
End of quote

First one, I think is a bug in the current version, the turn button used to flash green when all units had moved, now its quite silent, or the green lamp broke or something.

Second one, been asked for before, and why, because its a good idea, so why not say it again :D I too would like to know which units have move left by looking at my unit stacks top left.

Sincerely
~ Kongdej

Reply #2 Top

Quoting Kongdej, reply 1
the green lamp broke
End of Kongdej's quote

They should replace the bulb, should be an easy fix :)

I do agree that there should be some visual cue to indicate that the units are done moving. Maybe add a next unit button that moves you to the next unit with no moves, and when all units have moved then that button gets grayed out. Although the screen may get a little crowded.

Reply #4 Top

I just realized (after having played lightly before) that you can upgrade objects built on a resource (mines, farms, etc) after you get certain research.  It would be really nice if there was a cue when that becomes available, as there is when a resource comes into your domain.

Reply #5 Top

Quoting suomynonAyletamitlU, reply 5
I just realized (after having played lightly before) that you can upgrade objects built on a resource (mines, farms, etc) after you get certain research.  It would be really nice if there was a cue when that becomes available, as there is when a resource comes into your domain.
End of suomynonAyletamitlU's quote

Agreed, you should look at some of the other UI threads here too, tons of UI stuff to hopefully be upgraded :D

Sincerely
~ Kongdej