Version 1.01.014 is up. Changelog will be updated soon.
This one is compatible with 1.01 vanilla. Fortunately most of their changes were bug fixes, so it wasn't hard to update. Not too much changed on our side. Some minor balance changes as we will continue to do. We are doing the major faction work, so you should not expect too many drastic changes for awhile. In return, you'll get a big one later.
As to the hardcoreness, what do you even mean by that? The monsters at start are easy to kill. The tough guys have 0 moves. On normal world difficulty it is totally manageable if you play the game at a competent level. If you are not good enough yet, play on easy.
"Without challenge, victory is hollow. Without pain, defeat is meaningless." -Sean W. III
I meant that and I still do. I don't particularly want light users to play my mod. I don't care if only I play it. I am building a hell for hardcore gamers. Do not understand the nature of our relationship. I am the tormentor, the deceiver, the bringer of light that fell to darkness, the usurper, the impaler of noobs on splintered wood, the king of pain, the ruler of misery, the author of your destruction. I allow to exist in my realm until I see fit to send my legions to your doorstep. Come and struggle against me if you dare. That is the nature of the Master's Affliction. This is not a game for the light of heart. It's an exercise in survival. If that is not something your twisted subconscious is secretly begging for, there is another mod out there for you.
The difference between this mod and the vanilla is that winning is something you can be proud of here. In the vanilla it is simply some that happens at the end of the game when you get bored.