The following are UI issues that I personally consider critical to makin FE a great game. All can be improved. None change gameplay mechanics.
Tactical combat
- When we hovered over units in tactical battle in Beta 3, we got a small tooltip with the enemy's hitpoints, enchantments and combat-relevant traits. In beta 4 you basically deleted that tooltip but it was far superior to what we have now!!! Now all we get is tiny icons that cover each other in the bottom right corner. Instead, we should be getting a detailed list of combat-relevant traits and enchantments like we used to in Beta 3! Hover over units in the left action-sequence list and you see what I mean. This http://i.snag.gy/DQJyi.jpg is better than this http://i.snag.gy/4sUfI.jpg
Strategic map
- When we loot items, the popup shows us what the new item is. It gives us the option of equipping, trading it or doing nothing ("ok"). When we hover over the item to see what it is, show us what we have equipped next to it! That's basic RPG ui.
- Quests show item Rewards, but we should be able to hover over them to show what they do - like when we find items in goodiehuts. If it's a spell - show us the spell description! Help us make an informed decision about doing the quest.
- Better hero levelup screen when you hover over spelltraits, specifically for spells with multiple prerequisites https://forums.elementalgame.com/430464
- Cities should show if they have had trophies assigned to them. See https://forums.elementalgame.com/430170
- When hovering over Encumbrance in the Unit Design window, show us the same tooltip that you do when we hover over Encumbrance in the hero Equipment screen. In fact you may want to take the whole bar and copy it to the Unit Design window.
- SORT THE DAMN TRAITS FOR HEROES. Bloodline goes first, then spelltraits, then paths, then other earned traits, and lastly injuries. DO NOT MIX THEM UP like you do now. It is annoying as fuck to go through. This should apply to Unit Details AS WELL as the hero level-up screen AS WELL as the mini-bar showing traits in lower left corner when selecting a unit on strategic map.
- Change this http://i.snag.gy/xOR6E.jpg to this http://i.snag.gy/nySnq.jpg . I love that you show the City Enchantment icons in that little overlay thingy, but the icons are way too hard to look at right now. Circle them in so we know what is what.
Edited in
Another thing, the hiergamenon should probably be updated to follow the new improvement changes. For example the Grocer doesn't really show what comes before and after that particular building, nor does it show it needs a town. That makes using the Improvements section in the Hiergamenon pretty much useless.
Implemented
- When casting a spell in tactical combat, there is spell mastery and spell resist just as there is accuracy and dodge for physical attacks. When we attack with ranged/melee attacks, you show us the chance of those attacks hitting. When we select a spell and hover over an enemy, show us the odds of a certain spell hitting that target please. (0.982)
- Essence is meant to be a flexible resource. Let us cancel city enchantments from the City UI! A button with a red X in front of every enchantment please. I don't want to go all the way to the mana upkeep window just to cancel when I am looking right at it in the City Details UI. (0.981)
- Fix the ledger of cities! It could be such a great tool. Skip the useless information (construction bonus and defender defense bonus) and give us what we want to know instead - Unrest and Production! (0.981)
- Keeping track of world resources to upgrade is frankly a pain in the ass. Needs something to help us! The "build" menu in cities has so much room left on the screen outside the small left menu, do something there. Show us connected world resources that have possible upgrades. (0.982)
- Cities that level up should show information about the city in that screen. This really has been beaten to death so I won't go into more detail. (0.980, essence coming)
One more thing, unit design traits don't show up in the tech tree. Could do with something like this https://dl.dropbox.com/u/32649007/FallenEnchantress_1347189456.jpg and hovering over it would give description and production cost.(0.99)
Said to be coming:
- When designing custom sovereigns, we should see the traits for the faction we are building the sovereign for. (upcoming apparently)