Zone of Contro Idea: How about you cannot move through a zone of control unless you go to war and destroy the outpost or city?
Seems like this would add more strategy choices to the game offensively and defensively?
Seems like this would add more strategy choices to the game offensively and defensively?
the logical exceptions should include being on the same team, being a vassel or overlord or with the 99 turn treaty or aliance.
harpo
Even better! More diplomacy options as well!
and the exceptions are already in the game, just that we can not prevent sides from walking through the zones of control, but no access unless with an exception would make the game easier for the diplomatic player, but not the combat player.
harpo
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