Zone of Contro Idea: How about you cannot move through a zone of control unless you go to war and destroy the outpost or city?

Seems like this would add more strategy choices to the game offensively and defensively?

3,794 views 3 replies
Reply #1 Top

the logical  exceptions should include being on the same team, being a vassel or overlord or with the 99 turn treaty or aliance.

harpo

 

Reply #2 Top

Quoting harpo99999, reply 1
the logical  exceptions should include being on the same team, being a vassel or overlord or with the 99 turn treaty or aliance.

harpo

 
End of harpo99999's quote

Even better! More diplomacy options as well!

Reply #3 Top

and the exceptions are already in the game, just that we can not prevent sides from walking through the zones of control, but no access unless with an exception would make the game easier for the diplomatic player, but not the combat player.

harpo