What does AIIntelligenceFactor affect in the AI difficulty XML?
Trying to mod a few things to improve the AI but I am not sure what this means?
Trying to mod a few things to improve the AI but I am not sure what this means?
Anyone know? Does this affect research or just the AI smartness?
Frogboy has alluded that the value is used to determine how many cycles the AI may perform when choosing between its options and analysing the map. A higher value means it takes longer to think, and acts smarter. Take that with a grain of salt - changing it from 2 to 10 or even 100 isn't going to make it 100 times smarter.
I do not believe that is the case. I turned it up to 50 and the AI had +500% research.
Yikes well I was hoping it would do as Heavenfall said and I was going to crank it to the max but not if it does that!
Take a challenge ![]()
Sincerely
~ Kongdej
It may do other things as well, but I'm sure it does something of what I said too.
See: https://forums.elementalgame.com/417515/get;3080869
Nothing of the Challenging difficulty is hardcoded, I checked against the .exe. And the only difference between Normal and Challenging in values is that <AIIntelligenceFactor> goes from 1.0 to 1.25 on Challenging. So undeniably he was talking about that specific tag.
Perhaps this is all an elaborate shenanigan designed to trick modders into increasing the AI research levels to ridiculous levels? Well played
.
I should probably test it on lower settings than. Turning it up to 50 could have bugged things out. Anyone else care to tweak it?
I am quite curious about this myself. Here's a quote from Brad:
But it from December 29, 2011, so things might have changed in the meanwhile.
Here's the link: https://forums.stardock.com/414671/page/3
Good catch. That explains why my tests with super hight values sent my games to hell.
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