[.951][bug]Serious Build Queue Rush Exploit

Serious build exploit:

  1. Start production on an inexpensive unit or building.
  2. After a turn or whatever, add an expensive unit or building into your build queue.
  3. On the same turn, Drag-and-Drop the expensive building to be built next - the left-most spot in the build queue.
  4. On the same turn, rush production.  You will only pay the amount it would have taken to rush the initial item to get the new item.

I believe all this can happen because that game only updates important data at the end of the turn instead of right away. 

2,204 views 3 replies
Reply #1 Top

I just tested this here, and while the tooltip for the Rush button wrongly displays the value of the unit who was originally first in the queue, you are charged the correct amount of gildar for the unit you actually rush.

Reply #2 Top


It is a conflict between production needed to build item and the mimimum amount of turns to build the item in que. If you have enough production in a city you could technically build the item in one turn. However the game makes it a 3 turn minimum to build, so you waste two turns of production overproducing that one item. So when you rush production what happens is during thsoe overproducing turns if rushed any left over production units are refunded to you in gildar.

Remove the three turn minimum, problem solved.

Reply #3 Top

Quoting CrazyC0330, reply 1
I just tested this here, and while the tooltip for the Rush button wrongly displays the value of the unit who was originally first in the queue, you are charged the correct amount of gildar for the unit you actually rush.
End of CrazyC0330's quote

Ok then, the infos on the tooltips and UI still need to be immediately updated.