[Bug] Death shard demons special ability is inconsistent

I finally managed to keep one of the death shard demons alive long enough to try out its Undying Curse ability.  It was great having 9 of them in my army ... until one of them got killed.  After that, none of them would respawn, no matter what I killed.

 

My guess is that the ability is increasing the current and maximum HP by the HP of one "soldier".  When the figures in my army started dying, the max HP of the unit was as high as possible, so its ability couldn't have any effect.  IMO, this doesn't make sense -- if the max HP is at its cap, the current HP should be increased instead.

2,999 views 7 replies
Reply #1 Top

They dont respawn when one of them die. They heal like normal units after having reached 9. So if you get to 9 and 2 gets killed, you just have to wait for them to heal back to 9. I love them :o)

Reply #2 Top

They don't have a life stealing attack, rather they gain new figures when they kill a unit. So what you are seeing is intended unless I am understanding you wrong.  

Reply #3 Top

My guess is that the ability is increasing the current and maximum HP by the HP of one "soldier".  When the figures in my army started dying, the max HP of the unit was as high as possible, so its ability couldn't have any effect.  IMO, this doesn't make sense -- if the max HP is at its cap, the current HP should be increased instead.
End of quote

Sounds logical, also sounds like the effect as I read it too (your suggestion), I thought it would re-heal if it was in a full stack, sad to see if it doesn't :(

Sincerely
~ Kongdej

Reply #4 Top

This is how they work:

 

1. They start with 8 hitpoins and get more when they split or level

2. When they are at 9 units, no more splits

3. If they get injured their number will drop (like any unit), but they can heal back to the number of units that you have split them to.

 

Example:

You have a full health group of 9 units with 240hp. After a tough battle you have 4 units at about 100 hitpoints. If you kill someone, now you get no split. If you let them heal for a while you have 9 units again.

Reply #5 Top

In other words, they work as intended, and I love them. If I wasnt married, I would have married one of those demons. 

Reply #6 Top

Quoting joasoze, reply 5
This is how they work:

 

1. They start with 8 hitpoins and get more when they split or level

2. When they are at 9 units, no more splits

3. If they get injured their number will drop (like any unit), but they can heal back to the number of units that you have split them to.

 

Example:

You have a full health group of 9 units with 240hp. After a tough battle you have 4 units at about 100 hitpoints. If you kill someone, now you get no split. If you let them heal for a while you have 9 units again.
End of joasoze's quote

I know how natural healing works O_o

But thanks for making an explanation here, for people wanting to see it!

Sincerely
~ Kongdej

Reply #7 Top

Quoting joasoze, reply 6
In other words, they work as intended, and I love them. If I wasnt married, I would have married one of those demons. 
End of joasoze's quote

 

The text of their ability says that they get a new troop every time they kill something.  As I explained in my post, this is not what happens: if they have five troops, they may or may not go up to six, depending on whether they previously had more.

 

Either the text or the behavior is wrong; one of them needs to be fixed.  If the behavior is correct, you need to fix the text.