[0.952] [Bug] Snaking for Woods/Rivers doesn't "count" for building improvements?


It appears now that if you start a modest distance from trees/rivers and place improvements until you reach them, you're not allowed to build logging camps or docks regardless? In my current game that seems to be the case, only a settlement created next to them is able to build the improvements. Unsure if this is an intentional change.

10,878 views 20 replies
Reply #1 Top

I have no problem, and can snake up to forests and rivers all I like.
Meaby your getting too close to another city and hitting a "You cant build on this square" thing, because its way too close to another city.

Sincerely
~ Kongdej

Reply #2 Top

Having the same issue myself. If my settlement isn't directly touching forest's (haven't noticed docks yet as all my river settlements are right next to the rivers so far anyway.) When founded then I can't build logging camps no matter how many acres of forest I destroy plopping down other buildings. Its definately not the too close to another city radius as I can build on the forest square thusly clearing the forest... however I have no option to build the logging camp improvement like I used to do, even though I should be able to unless the mechanics purposely been changed to disallow this.

Reply #3 Top

Yes, I have seen this too. If the city is more than one tile away, no logging camp for you. That will teach those darn city-snakers!  >:(

Reply #4 Top

Quoting Kongdej, reply 1
I have no problem, and can snake up to forests and rivers all I like.
Meaby your getting too close to another city and hitting a "You cant build on this square" thing, because its way too close to another city.

Sincerely
~ Kongdej
End of Kongdej's quote

It's certainly not this. It was happening when I had only 1 city. I actually built up to a river and wrapped improvements around the end of the river and still can't build a dock. I have built several squares deep into the woods as well, and can't build the logging camp. Think I might see if I can change the xml to allow it for this city because I ought to be able to do it.

Reply #5 Top

If you fix it please let me know what you did as I'd like to not abandon this game due to non optimal city placement.

Reply #6 Top

Same here.  Start city within a square or two of both forest and river.  Snaked to reach both ASAP, but still can't build lumber yards or river buildings.  No other cities nearby.

Reply #7 Top


I haven't been able to figure out what might be controlling this, I don't think it's something in the XML.

Reply #8 Top

It's not new to .951, had these issues in .950 too.

 

Reply #9 Top

I've never had a problem with this phenomia.

In both cases, I've built cities more than 1 squire away from river and forest, and have been able to 'snake' to them and build their coorasponding docks and lumbermill.

Is this a bug??


 

Reply #10 Top

Problem is new in .951 for me -- .950 was fine.  But since not everyone has the problem, something sneaky is going on in the background.

And my .951 is on a new computer, so the difference I see might come from that, not the version number.

In case it mattters:

new - .951 bad:   Win-7 64 bit, quad-core, integrated Intel graphics.

old - .950 good:  XP, dual core, ati 5670.

How do these compare with other systems that have the problem ???

If nothing pops up, I'll probably try .951 on the old XP box over the weekend.

 

Reply #11 Top

Up until the patch yesterday I've not had this problem before either. I've not made any software or hardware changes bar the update. So its a new one for me too.

I have a Win 7 64bit OS, Intel i7 cpu, Radeon HD6800 series but I doubt it's a hardware issue. Seems more like a line of code that may have been introduced to help with city tiles inautoplacement mode, probably effecting players who've opted out of that mode. Its too rigid a bug, effecting too simular almost identical processes. Rivers and forests, both of which have received love as autoplacement (so I've heard never used it) was out of whack. The fact it's not effecting everyone leave's me wondering though...

Reply #12 Top


I scoured my harddrive and registry squeaky clean of everything Elemental and Stardock related and reinstalled and am still having the same issue.

Reply #14 Top


I dunno if this is relevent but from my debug file, when my game starts, I see a line that says:

Debug Message:  Forest Quantity: 4

During the first autosave it saves things such as "world props" and rivers, and then later I get a debug message that says"

Debug Message:  Forest Quantity: 0

 

I'm going to try a new game and shut off autosave and see if I can snake to a forest before I save the game.

 

Edit: No luck.

Reply #15 Top


Same issue with .952 now.

Reply #16 Top

Same issue with .952 for me, which is bizarre because I distinctly remember snaking to reach a river in .950, and thought I'd done it in .951 too.

 

Reply #17 Top


I was able to make some quick and dirty changes to the CoreImprovements.xml to remove all the building restrictions on the pier and logging camp line of improvements, and allow them to be built anywhere at all. At least they can be used on an honor system once you've snaked to the appropriate terrain.... or you can cheat like a mofo and place them anywhere regardless of terrain. :P

But it's better than never being able to use them when you deserve to be able to.

Reply #18 Top

Quoting CogBurn, reply 18

I was able to make some quick and dirty changes to the CoreImprovements.xml to remove all the building restrictions on the pier and logging camp line of improvements, and allow them to be built anywhere at all. At least they can be used on an honor system once you've snaked to the appropriate terrain.... or you can cheat like a mofo and place them anywhere regardless of terrain.

But it's better than never being able to use them when you deserve to be able to.
End of CogBurn's quote

So what changes do you make? Looking over the CoreImprovements, I'm not sure how to accomplish this. I don't see any barred terrain under the Pier section.

Reply #19 Top


I am also having the same problem for the first time in 0.952 - and I would also love to hear about the way to change the pier and lumber mill so as to circumvent it even on a honor code system...

Reply #20 Top


Sorry for the late reply here.

 

All you have to do is go to your Fallen Enchantress install directory, and then into the data\English\CoreImprovements folder and edit CoreImprovements.xml

Add the following code to the terrain section of the pier, docks, harbor, watermill, logging camp, lumberyard and timber mill:

Code: xml
  1.         <PreferredTerrain>City</PreferredTerrain>
  2.          <PreferredTerrain>Category:Land</PreferredTerrain>
  3.          <PreferredTerrain>Forest</PreferredTerrain>

Edit your elemental shortcut and add the -localdataonly tag to it, and you should be able to build the improvements on any normal terrain.

This might be overkill and maybe it could be accomplished with less changes, but it works, so there you are. At least it gets us able to snake for terrain (or cheat and put the buildings anywhere :P ) until this issue gets some attention.