[bug] regeneration doesnt update with extra life shards

This is an old bug that I mentioned ages ago but it still seems to have slipped the net. Most of the unit enchantment will update when you find extra shards of the correct type e.g. burning blade gets better with extra flame shards. However to get an increased bonus for regeneration you have to dispel and recast it once you have hooked up a new life shard.

3,167 views 8 replies
Reply #1 Top

Confirmed. I get odd results from this spell.

Reply #2 Top

Yea, have the same problem. (I still wonder why I can't picture my bugs when I'm at the forum, kind of makes it hard to post bugs :P)

Sincerely
~ Kongdej

Reply #3 Top

I also have had this issue

harpo

 

Reply #4 Top

Although on the plus side, if you lose life shards you don't lose regeneration either. ;)  Still, not very useful and the bug needs to be fixed.

Plus, why not add an ability to come back from the dead at no cost, provided you win or the opposition escapes?

Reply #5 Top

Personally I dont think regen should scale with shards beyond +1 point per turn, at least not in tactical combat. Even a +3 heal every single turn is far too powerful, IMO. Perhaps the shard bonus should only apply outside of combat. I didn't even know about this bug, and already found regen to be an awfully powerful buff for the cost at +1 per turn.

 

A regen effect should primarily be used to minimize downtime (still a very potent and useful ability), not to give significant free passive combat healing every turn. That's what active Healing magic is for, and it should cost mana. Let's face it, with even an average set of armour, and doge bonus on top, a 5 point heal/damage reduction every turn is going to make you functionally immune to any but the hardest hitters on the map, not to mention support really cheesy kiting tactics.

Or, if you actually want the spell to be that powerful, it should at least have a commensurate cost, and the upkeep should scale with each point bonus you get, so a 5 point regen cost 5 points upkeep.

Reply #6 Top

You have to dispel it (open the Govern panel by clicking on a resource in the top pane, then click on Enchantments and dispel it in the list), then recast it, in order to get the benefit of life shards gained after the original casting.

Personally, I think these buffs should update automatically - it would be much less confusing.

Reply #7 Top

@Bingjack

 

The balance for spells is totally out of whack IMO - regeneration is amazing but there are so many crappy spells out there too. I think Stardock need to address all this in the beta 5 stage before it's released. Life as a whole seems massively OP to me and they have also been given exclusive access to mantle of oceans too. I intend to do a series of posts highlighting where the magic system is dropping the ball. TBH I don't know why these issues haven't been tackled already but they need to be sorted before release.

Reply #8 Top

Quoting Tohron, reply 7
You have to dispel it (open the Govern panel by clicking on a resource in the top pane, then click on Enchantments and dispel it in the list), then recast it, in order to get the benefit of life shards gained after the original casting.

Personally, I think these buffs should update automatically - it would be much less confusing.
End of Tohron's quote

 

Most do. Hence the bug report.