Tactical Combat AI

I would like to see some upgrade on the new Tactical AI (As per the frog asking for new tactics).

When one melee unit goes into combat, the rest with movement enough to reach atleast the same unit as the first one, should engage in combat, everything else is a waste of an enemy team not going all in for the victory (especially when I have counter attack, and the 3 wolves IM fighting attacks me 1 at a time)

When creatures cast spells, they should move around a bit, spiders should close in, then use WEB.

Edit: When a spider has webbed an opponent, or another monster have debuffed something with say, curse (turn based debuffs), the monsters should try to reach the front-line to start combat, or save the curse spell until just before combat (2-4 tiles away, depending on everyone's movement)
(moved the idea into its separate idea as an edit)

It should try to defend weaker units, if a group have 1 very strong defender, and 2 weak units, they should try to move in the strong defender type in front, and the 2 weaker units 1 square behind it, as to be more protected.

The AI should change targets if a more favourable target is within 2 squares of where they are (so they move 1 square, and then attack).

More may come later, if you have any situations where you think the AI is moving in silly ways, please bring them up. And sorry if Frog is feeling attacked, I only mean to post these as.... leaks in the tactical combat UI. I know it can be hard to reach all the details so I am trying to put a post together so we do the information gathering so you can focus your time more on what you think needs tested :D

Sincerely
~ Kongdej

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Hm noticed that:
when I had 1 Mage champion, and 1 stack of Panca(ke) archers in my army of wandering scouts, every enemy monster I met would run full-speed to reach them (nice enough)
But at some point when the Mage hero was level 9 or 10, and the Panca archers was level 7 (with a whopping 117 hp), I found a Sand Golem, and the monsters would slowly crawl 1 tile at a time up to my units (even when they could move full speed to reach melee with something).
This allowed me to pepper them with arrows and the mages spell stuff for big reward :)

I wish the AI would move they're archers (and if they use them, Mage only heroes) would move all the way to the back-row as soon as possible, to gain more turns at blasting stuff with they're bows, (and 2 squares at a time, instead of 1).

BTW I hope people would want to improve the Tactical combat AI, don't want to waste time putting stuff like this together if its ignored :(

Sincerely
~ Kongdej