[Beta 4][Ideas] Last minute ideas (items/equipment)
The tools of war still need to be fleshed out a bit IMO. Below are some ideas:
- daggers or bows that inflict poison with DoT.
- different elements on the different weapons (currently the best blade has ice damage, what about a sword with fire?)
- High level versions of the leather armours. Perhaps give initiative bonus, or adds lightning damage to attacks?
- High level staff weapons. Maybe give higher dodge, or elemental damage?
- AoE versions of the mage staves. Heaps less damage, but does an area of effect (cone, or 3x2 area or something)
- Funky weapons like, Flicker striker. A dagger that deals pure lightning damage. Allows you to teleport, but you cannot attack a unit you start next to?
- Devil's Sword. Pure fire damage (there is no blade, only a line of fire that arcs across your foes!).
- Mind Cap Helm. Allows you to control another unit, but renders you defensless and immobile. If the wearer dies while controlling something. The something gets buffs to attack for the next 3 turns. This would be cool

- Quicksand Mace. Doesn't do direct damage, but turns the ground below the attacked unit to a temproary quicksand trap. death is either success or fail, per unit basis. only works on groups/squads etc. chance should be higher the more full the group is, until it is 0% with 1 left in the group.
- Beserkers Lifesap. Axe that steals attack rating per hit. nerf to accuracy on it, and an initial low damage should make this fun.
- Ring of magic missiles. Initiative nerf, with the ability to cast a magic missile. does equivalent to a mid rang sword damage as ordinary damage (no element).
Feel free to add to the list people!!