[Beta 4] UI Suggestions
I have played several games, and started and never finished countless more. I wanted to make some suggestions to make the game easier to understand and play. Most of them have to do with the new way city enchantments are handled.
- In the Enchantments tab, it would be helpful if the enchantments were listed alphabetically by city. That makes handling large amounts of cities easier. Right now they are listed by the order in which they are cast, which does not help very much.
- On the cloth map, it would be much easier if the city title and building tab were still displayed (the same one as zoomed in). I found myself trying to zoom out to get a good look at what my cities were doing, but the cloth map does not provide any useful city information.
- Also with the city title and building tabs, it can be difficult to tell how many enchantments a city can have cast on it. A simple change would be to have empty circles where the enchantments could go, and as you cast enchantments their icon appears as normal, filling in the circle. This is an easy reminder to cast enchantments on cities.
- I don't know how, but it would nice if there was an easier way to see when a resource could be upgraded. Perhaps a little upgrade arrow present on the tile.
- When an improvement gets destroyed, a pop up tells you vaguely where it got destroyed. It would be helpful if there was an option to zoom to the improvement.
- When a city is selected, as well as when it upgrades, it would be nice if you could clearly see the city type (town, conclave, fortress) so the player has a better idea of what to build there.
- When left side city icons are hovered over, please show what is being built and the type of city. When idle, tell what bonuses are being created.
These not UI changes, but things I would like to see changed.
- When building cities on river elbows, allow piers and other river buildings to be built.
- When upgrading outposts, please limit the amount of upgrades (perhaps start at one, and more are unlocked in tech to a maximum of 3). Also, it is very unintuitive that their upgrades take up the que in the whatever city it is closest to. Please just make them cost money and resources.
- There are three city placement values: essence, grain, and materials. But since essence can give cities 5 material and 1 grain per essence, essence is incredibly strong. I would suggest changing the spells or making essence more common and balancing it with the other values more.
Really enjoying this beta, looking forward to the next!