[.95] Problems with Upgrading Units
I use the unit editor a lot in this game and I have several large issues with it.
1. Hand axes and swords/daggers are not the same and should not be in the same category. They have different weights and abilities making it really awkward to upgrade from one to the other.
2. Fire/Ice amulets can't automatically be added to mages. This means I have to design a completely new unit just to give my mages amulets. This is a complete waste. I no longer seem to be able to upgrade ice staffs, it autos back to fire staffs.
3. All traits should be available from the start so that you can get troops early game and level them.
4. Robes and Armor Breastplates should not be in the same category either.
5. Bows and swords are too late game. Much harder to get then even magical staves. Maybe move daggers and short swords down a tech and make the first bow tech cheaper.
If these things are changed then players will be able to upgrade and design units much smoother. A unit that is upgradeable is much better then one that is not. Right now this gives a huge advantage to spears and one-handed blunt because they have a smooth and consistent upgrade path available from the start but all the other weapons don't.