Mixed feelings about some of the above.
But agree with
5. Bows and swords are too late game. Much harder to get then even magical staves. Maybe move daggers and short swords down a tech and make the first bow tech cheaper.[/quote] Historically, bows were invented before swords -- actually, I should probably say "pre-historically".
And this one is a promising starting point
[quote who="DsRaider" reply="10" id="3214933"]The more I examine the system the more I think that the elemental weapons like fire axes should be removed. They are too awkward. Instead a whole lot of things would be simplified, including mages, if their was simply a upgradeable progression of cold and fire items. So instead of a fire axe you just get an axe and a fire amulet. Both then upgrade to better version as tech is unlocked. This would give us much better control of designable units.
This would be a major redesign of misc objects to have fewer base types, but make all or most upgradeable like weapons and armor. Then existing troops can "upgrade items" just like "upgrade armor" and "upgrade weapons". Example: a "fire amulet" chain might start with +1 attack, then upgrade to +2 attack +1 resist, and eventually to +3 attack +3 resist. You would be able to specify auto-upgrade fire devices in unit design even before you research the first one, just like with cloaks. (But I don't feel an urge to remove all the fire/ice/lightning/poison damage from weapons, and I don't mind if a fire axe is paired with a misc item that causes ice damage -- as long as the combat results reflect both damages correctly)
Then if they have extra time they can redesign traits and let units "upgrade traits" too. For example, maybe at start there is a trait that increases strength but reduces initiative, but later it upgrades into a trait that increases strength a bit more with no penalty. (I personally don't like penalties -- in my perfect world top-level traits wouldn't have them)
But what I really want is "upgrade unit size", so our early/small units can grow later in the game (I don't mind if experience is diluted and they lose a level or two). I've seen enough requests on this so I know I'm not alone.