[balance] Yithril feel weak compared to other races
I'm starting this thread to get some ideas going for how to boost Yithril.
They don't seem to get a great deal of benefits in my opinion - the trait where they start with training is pretty minor and should be merged with the other trait in my opinion.
Their axes and juggernauts come way too late in my opinion and I think they should get additional benefits earlier in the tech tree to compensate.
so some suggestions include:
1) Juggernauts trait could provide an earlier monster in the tech tree on a similar level to an ogre.
2) An earlier axe in addition to the existing two, also how about magical variants as sometimes iron is not available
3) The ability to upgrade units with a perk/accessory that provides regeneration
What do the rest of you guys think? Does Yithril seem underpowered to you? If so, what changes would you like them to have?