Wardens and rushing
well I have come across two interesting things cant tell if they are bugs or not ...
first rushing
I have noticed that sometimes when you rush you actualy GAIN mony ... it looks like its something involved in haveing way more construction then the value
left on the item to be built ... kicks in normaly around 1 or 2 turns left to compleation ... while very handy I cant tell if its meant to be that way or just a bug
the second is Wardens
I am curious if anyone has tested them extensivly ... from what I myself have noticed they are not doing there job ... I have had many creatures still wander
into my ZOC and pillage destroy and ransak the towers and areas ... these range from ogers/trolls to a simle 10 HP spider ... I was very unhappy that my wardens couldent deal with a spider lol.... I took a look at the warden upgrade in the code and noticed it dosent have any modifyers attached to it currently ether did a further search and found nothing else that indicated it stops monsters other then the description