Wardens and rushing

well I have come across two interesting things cant tell if they are bugs or not ...

first rushing

I have noticed that sometimes when you rush you actualy GAIN mony ... it looks like its something involved in haveing way more construction then the value

left on the item to be built ... kicks in normaly around 1 or 2 turns left to compleation ... while very handy I cant tell if its meant to be that way or just a bug

 

the second is Wardens

I am curious if anyone has tested them extensivly ... from what I myself have noticed they are not doing there job ... I have had many creatures still wander

into my ZOC and pillage destroy and ransak the towers and areas ... these range from ogers/trolls to a simle 10 HP spider ... I was very unhappy that my wardens couldent deal with a spider lol.... I took a look at the warden upgrade in the code and noticed it dosent have any modifyers attached to it currently ether did a further search and found nothing else that indicated it stops monsters other then the description

5,273 views 3 replies
Reply #1 Top

I've experienced both of these too, obviously something that needs to be fixed! I dont like river slags destroying my water shrines D:

 

Reply #2 Top

Hi there, the rushing one I can tell you for certain is because you build low-production items, in a high-production city, the time it takes for it to be build is "capped" at 3 turns, so a minimum of 3 turns have to pass unless you rush it, then when the city build the hammers needed, and you look at rushing (or rushes at this point), you will actually receive Gildar, Pretty bugged if you ask me, several threads on this already.

Second one, Yea I saw this too, pretty silly, thanks for investigating further, hope it gets worked on.

Sincerely
~ Kongdej

Reply #3 Top


actualy it works even with long turm projects for production you just need to wait till they reach near 1 turn left ... I got I think 700 give or take back when I rushed one of my world wounders at 1 turn .... I was a little surprized

 

as for wardens honestly instead of just keeping monsters out which seems overly complicated I wouldent mind 2-3 creatures beeing spwaned from each tower that will patroll the area *2 mv a turn despite terain type* they are semi NPC in that you dont controll them ... they move towards enimys who show up on your land and if killed they respawn after so many turns ... they of course would only attack monsters ... and anyone who is at war with you .... IDK if others would like that but I just think it would be more intersting and give towers a more defensive rolle to play at times