[.950][Balance] Hit Point Disparity
While I am aware that one of the benefits of trained units is their damage soaking abilities, the difference is far too vast compared to other constructable units. A good example of this is the iron golem for the gilden. It gains 4 hp (5 with racial) per level as do the regular units trained by them. This means that a unit of 5 soldiers will start with 50 hp compared to 84 and gain a whopping 20 (25) compared to 4! each level. Given that the armor difference of golems isn't especially higher than units deck out in light plate (chain) it makes building them a subpar decision.
Of course this is just one example, many other single tile units suffer from this setback. It makes most summon creatures not worth the mana per turn to support unless you are fighting a monster with overpower.
I propose that hit point gains for multiple tile units (from all sources) be halved. While single tile units gain anywhere from 4-10 per level, with 4 being granted to imps and other tiny creatures 6 to champions (9 for defenders) and up to 10 to earth elementals and other large creatures.