[0.95][Feedback] Monster Density. Sparse is better?

After having numerous games effected (I was going to say ruined) by sudden rampaging of super mobs through either my or AI territory, I decided to start a game with monster denstity set to sparse.  And I have to say it is the best game I've had to date.  It'd be easy to chalk this up to a case of "to each their own" but I really like the idea of a reclaiming a monster infested world, but something seems to go very wrong (in a not fun way, for me at least).

Some of the factors that contribute to the non-funness (again solely in my opinion):

1 - There's so many super mobs you almost can't help aggroing them.  This can make some starting locations almost unusable

2 - Possibly associated with that.  The AI is really bad for aggroing the monsters with city/output building.

3 - It can severely curtails your strategic options, almost to the point of nothing you can do but restart.  This would be ok if it was the occasional outcome but this happens more often than not.  My little spear or axewielders just cannot kill some of these monsters that can oneshot them.

4 - Ruined cities cannot be rebuilt.

I hate to make a post like this and not offer suggestions but I'm not sure that to suggest.  Definitely the AI needs to be more careful about not aggroing monsters.  Maybe super monsters should not rampage as much... perhaps destroying the structure or army that aggroed them and then going back to sleep (until the mid game).

Another possibility would be to have an option between sparse and normal.

I definitely think ruined cities should be able to rebuilt.  Since the number of spots that you can build a city is limited this can be a death blow to a kingdom as it can put them hopelessly behind the power curve.  Note, this effects the AI and players.

9,230 views 16 replies
Reply #1 Top

I'm the exact opposite.  I have to set monster density to dense to make it any fun at all.

I do think that under no circumstances - except a direct attack towards trespassers - should a monster leave their lair completely undefended.

Reply #2 Top

Quoting mqpiffle, reply 1
I completely disagree.  I have to set monster density to dense to make it any fun at all.
End of mqpiffle's quote

I usually run with dense monsters too, since I want more stuff, more spoils, and more creatures to battle, id love if the monsters would pose a wall between me and the enemies, but frankly that setting is far from here yet.

Sincerely
~ Kongdej

Reply #3 Top

Do you find that the AI sets off the monsters?

How do you survive an early ... I don't know... Iron Slag rampaging through your lands?

Reply #4 Top


Maybe monsters need a 'roaming' distance from there lair? Maybe different monsters get different distances?

Also, what actually controlled WHEN a monster is aggro'd?

  • I had cases when I just walk beside the monster and he attacks.
  • I had cases when the monster started ramaging 2 turns after I walked by.
  • I had cases when the monster started ramaging when it entered my zone of control.
  • I had cases when the monster started rampaging 6 turns after being in my zone of control.

There doesn't seem to be a pattern I can depend on...

 

 

Reply #5 Top

Quoting littlejonnyninja, reply 3
Do you find that the AI sets off the monsters?

How do you survive an early ... I don't know... Iron Slag rampaging through your lands?
End of littlejonnyninja's quote

Since beta 4 i find that very rarely do i find strong+ monsters near my starting location.  The distribution is very good, and having a bunch of weak - medium mobs within say 8 tiles of my starting location on a large map helps with hero leveling and keeps the game interesting early on.

BTW I also set resources and magic to dense as well.  Much more fun.

Reply #6 Top

I don't have strong monsters near my first city starting location, but I've always had some within the first 10 tiles or so (i.e. at 2nd or 3rd city) which given that you need to expand rapidly in the early game or be left behind is effectively "starting location"ish.  Early militia or spearmen (0th/1st tier war tech) can't hope to beat them, even 2rd tier (axe/hammer) may or may not beat them depending on champion level/gear.  And almost certainly won't without being able to bring 3-5 of them to the fight (i.e. some of the army expansion techs are mandatory) . In short, beating one strong monster is a major undertaking in the early game.  I'm surprised you're not encountering it with more regularity especially with monsters set to dense.

P.s. - Love the Whammy. :)

Reply #7 Top

Completely agree with OP. After 8 hours of playing a VERY enjoyable game, some HUGE monster thing came out of nowhere and destroyed 2 of my cities and my army. Not many options after that but a restart. I too like the proliferation of weak to medium and even strong monsters, but these huge marauding juggernauts really suck. Let them stay in their lairs and sleep until someone attacks them or some faction gains a particular technology or builds a particular wonder or something!

Reply #8 Top

tbh i always use dense monsters :D

thats the point of the game imo surviving  a wild world

 

 

but as said in other thread they do need some rebalancing

Reply #9 Top

First regarding the above,  I don't survive a slag running through my lands. Cause even with my taxes upped to normal (were low for a while to get some early game techs )  I can't afford the wages for a bunch of city defenders.  The city is focused usually on income/growth in the early game and that kind of trouble I absolutely cannot deal with.  My problem with this is A) I don't settle near calamity causing monsters and B) The butthole who did set it off didn't get his towns and units whacked.  The AI are all guilty of city spam and outpost spam. 


2nd)  I've been doing some thinking about the game and what improvements are needed and how I think things could be improved.  Monsters aren't aggressive enough.  Lair monsters need to attack stupid AI and players alike who think they can just cruise on by.  This is silly!  Cause currently you can do that.  It would force both AI and players to deal with powerful monsters, and even plan for it.  Even weaker wandering types should be licking their chops at lone units strolling by - like first on their priority list.  Any notion a lone pioneer can flee past some wolves and settle a town is silly.  Even more silly is the wolves won't attack town on next turn!  Free lunch.  This needs to end.  Pioneer need to be escort  (I have some thoughts on pioneers also but I am staying OT with the monsters) Outposts, why the heck aren't they targeted?  That is what should be angering the monster.  This is MY territory! *MUNCH* And even if there was a way to drop an outpost and build an upgrade on the same turn, The lair monster should be IMMUNE to not being in the offending player's territory - and should go munch away on offending outposts/city/units.  Larger, more dangerous monsters should have even bigger radius.  You thought ogres were bad - these guys really mean business and stay the F--- away unless you got the army to back you up.  None of this one square radius crap.  Maybe even 3 or 5, or random 3 to 5.   This would create a much more dangerous world, as it should be IMO. Spamming is not a viable tactic, new cities will have to be founded with an army (or two when you consider need for escort ).

When you get right down to it, I think altering costs for subsequent pioneers is not necessary ( cause they're going to get munched anyways if they're not protected - same goes for the outpost and town they build/spam. )

 

There's my latest 2 guilder. O:)

Reply #10 Top

If town guards (units in a city) required a reduced upkeep that would certainly help.  I have the same issue, I can only afford so many troops, there's no way to protect all my cities.  Maybe a special unit trait "guard" which would be a unit which cannot leave a city but has reduced upkeep costs.

I certainly wouldn't mind more aggressive monsters, it certainly would help with the expansion spam at the start of the game although it would make Tarth godlike. LOL  Of course, this all assuming that Frogboy can code the AI to handle the extra complexity.

Reply #11 Top

I also always use dense monsters. I just want more for my heroes and armies to do, and it seems to help a bit with the massive city spam that the AI does (blech).

Reply #12 Top

Quoting Kongdej, reply 2


I usually run with dense monsters too, since I want more stuff, more spoils, and more creatures to battle, id love if the monsters would pose a wall between me and the enemies, but frankly that setting is far from here yet.

Sincerely
~ Kongdej
End of Kongdej's quote

Bring on that setting!!! :)

Reply #13 Top

I almost always use the trait for scouting that lets you move through dense terrain for normal cost and it says 'monsters usually ignore you'.

Maybe this trait is why I never have problems with monsters. In fact I wander deep into the 500 hp special mob groups and steal all of the artifacts often.

Mike.

Reply #14 Top

Do the monsters even attack the AI at all? I like to play on Dense as well, but on that setting my Scouts can hardly get 5 tiles away from the town before they're mauled. The AI's scouts just run around willy-nilly without a care in the world. I will also come upon AI outposts and cities with very powerful critters just hanging out within the area of influence like it's no big deal, whereas if it was my outpost they would turn it into paste

Reply #15 Top

Quoting Stornskar, reply 15
Do the monsters even attack the AI at all? I like to play on Dense as well, but on that setting my Scouts can hardly get 5 tiles away from the town before they're mauled. The AI's scouts just run around willy-nilly without a care in the world. I will also some upon AI outposts and cities with very powerful critters just hanging out within the area of influence like it's no big deal, whereas if it was my outpost they would turn it into paste
End of Stornskar's quote

 

I have noticed this as well. Other factions that don't have the scout ability building cities RIGHT next to big monsters. Baffling.

 

Reply #16 Top


It's not fair.  AI cheats and bribes monsters! ! 

 

Seriously though, they need to learn AI units/outposts/city taste as good as a human's.  Be more aggressive and claim territory ( have ZOC ).

I would welcome it, applied fairly.  The current state of AI causing all the ruckus and getting ignored, I can't deal with.