[Bug?/Opinion] Incapicated Champions Defending a City?

They're incapacitated... they, in my view, shouldn't be defending the city.  I realize they have little health and can be knocked out by a ranged attack (assuming it hits), but it seems odd and somehow wrong.  The whole point of beating them up in the first place was so that I wouldn't have to deal with them for awhile. :)

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Reply #1 Top


Think of it this way - they are severely injured, are hospitalized in the nearest city, but as feeble and bandaged as they are they will try to wield their sword in defence of the city when it's attacked...

 

Reply #2 Top

Although certainly it can be explained, this isn't about can a reason be derived for why something is happening, almost any occurance in a fantasy game can be given some explanation as to why it is occuring. It is more an issue of should you have to deal with them.  If you just beat them in the field, from a gameplay perspective you've incapicated them for 5 turns.  The reward for successfully defeating a champion is that you don't have to deal with them for 5 turns.  The penalty is that you've lost the use of your champion for 5 turns and for non-sovereigns they get an injury (and the flavour text for Missing an ear is awesome).  Having them available to defend the city, defeats this design decision in my view since when on the offense I'm attempting to breach their fields armies and take a city/territory.  If your objective solely to defeat a field army (i.e. fighting a defensive action) in which you don't care whether the champion is in a town or not. It seems odd to me and undesireable. In my view, the penalty should be that the champion is fully lost for 5 turns.

To summarize, under the current system:

Defeating a champion while on the defense

- Enemy champion is injured

- Enemy champion/soveriegn cannot be used offensively for 5 turns

- Don't have to deal with champion/sovereign for 5 turns

Defeating a champion while on the offense

- Enemy champion is injured

- Enemy champion/sovereign cannot be used offensively for 5 turns <--- this is rendered moot

- Quite probably need to fight a weakened champion immediately

Reply #3 Top

This is also an experience exploit, as all recovering champions are sent to the same city. Once you have completed defeating all enemy champions and their sovereign, you can keep chasing them down in the next city and getting free kills due to their low hp and full xp for doing so.

Defeated champions and the sovereign should be removed from play and spawn in the city with 50% hp after the 5 turn duration has expired or at the very least recover in a random city location so they cannot be so easily defeated all at once.