Razing city and trying to rebuild in general vicinity of ruined city issue.

So, I have a question.  Just tried beta 4, kicked some butt, took a few cities.  I never trust the AI to place the cities where I will like them, so I razed the cities.  Now I can't build anything where they were.  What's going on?!?! 

6,240 views 9 replies
Reply #1 Top

There's been something for a while that prevents you from building over plots that have been razed. Basically, if you don't beat the AI to the pioneer rush you either lose the spot entirely (Razed) or have to deal with the conquest penalties.

Reply #2 Top

Sorry, but we built our buildings out of salt, so when you raze them you permanently smashes all fertility in the ground, its a bad habbit we have, but its sooooo easy when you are out of salt for your cooking.

To be honest, Razing cities "Derfertalizes" the earth, so you can't produce food there, and if you cant have food, you cant have a city ;)

edit: Had to put a T on "Can't"

Sincerely
~ Kongdej

Reply #3 Top

Eh, I had the opposite happen.  AI took a city and before I could recapture they razed it.  Couldn't rebuild due to lack of grain there.  Would've had to "reclaim" that area as an outpost.  It's a bit odd to me but I guess it must be that way to prevent some kind of abuse I would never be doing.

Reply #4 Top

You get a permanent penalty to Unrest in any captured city. Razing the city would be a way to cheat that. So the razing feature prevents this strategy. Not perfect, but there is a spell to restore razed lands.

Reply #5 Top

Hmmmm, i would think the fact that I just destroyed a (halfway decent) city would be penalty enough, anything I rebuild would be starting from scratch, but I guess the design decision kind of makes sense.  I have to ask though, what is this spell you speak of?  Maybe I can find it if I search a while.  Also, thanks for mentioning the spell, I was about to be really pissed at that design choice, but the spell redeems it, in my mind.

Reply #6 Top

Bloom of Spring/Twilight is the name of the spell, for Kingdom and Empire factions respectively.

Reply #7 Top

Quoting seanw3, reply 5
You get a permanent penalty to Unrest in any captured city. Razing the city would be a way to cheat that. So the razing feature prevents this strategy. Not perfect, but there is a spell to restore razed lands.
End of seanw3's quote

 

I fail to see how completely rebuilding a city and growing it from a blank slate is "cheating". As I recall the point of placing Unrest penalties was to make conquest less of a benefit than building everything yourself (and stymie some of the streamroller effect)... which raze-rebuild doesn't contradict.

Reply #8 Top

I would agree that with the new mechanics, building a city from scratch is penalty enough. The raze mechanic is from Beta 3. It could use some refinement I suppose. Razing might be better as an intended action to negate the possibility of settling. Another option, unsettle, could be added to allow replacement of a bad settlement. They are really two very different things. 

Reply #9 Top

Hey, jumping back to this post after a few weeks away.  Seanw3, as always, you have some awesome ideas.  I would love to be able to unsettle a captured city, maybe even have it turn into an outpost (which if I then couldn't want, I could just raze that down).