City Production - Help me understand...

It seems like when you build a city you get whatever resources are produced by the tile in which it is built and none of the other tiles are worked (unlike say in civilization series).  Is that correct?

So, all other resources for the city come from special tiles or buildings, is that correct?

This implies than that expansion of the city is valuable only for:

1 - Strategic ownership reasons (i.e. an expanded border to keep monsters at bay)

2 - To acquire special tiles.

Is that correct?

Thanks very much in advance for answering what must seem like a simple question.  Maybe this is something to add to the tutorial because it is very different than other civ-like games... I spent several minutes trying to figure out how to change which tiles were be worked. :)

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Reply #1 Top


Yes, you are right. The resources shown on a tile is actually a total of everything produced by all the surrounding tiles. So you *are* getting all the resources, it's just displayed in a different way than you might be used to seeing it if you're coming from a game like Civilization. This is why you (generally) don't see large variances in adjacent tiles because they share so many common tiles in their totals.

 

This system functions the same, but basically eliminates the need to tally up resources.

Reply #2 Top

One thing: The value you see in a tile is actually the game adding up all the tiles in a radius of one and adding it to that tile. So if you see a 4/2/1, it is getting that number from 9 tiles and you are looking at the total.

Otherwise you are correct. Your zone of control needs to expand. That is the overall goal. Resources within that ZoC can be exploited by building on them. The building process adds to the city queue. So, the initial decision of where to settle is very important, yet deceptively simple. 

Reply #3 Top

Ahh... I understand.

 

Thanks!!

 

That explains the patterns I thought I was seeing in distribution of tiles... and prevents me from doing further analysis and posting it as a bug.  I thought there might be something wrong with their resource generator. LOL