[Maul] Balance Suggestions
Currently there is a huge amount of luck involved with Maul, with both enemy creatures and when a hero gets a weapon with Maul. There is a big difference between getting 4 hits, or 8 or 12, and all of the extra hits are the result of extreme luck which cannot be planned for. And I don't think "bring overwhelming force" is a good reasoning, the game needs to have more counters the more powerful a certain ability is, whether in the hands of a monster or a player.
I suggest that the maximum number of hits for any unit with a Maul weapon or attack be 4. This allows a balanced amount of luck without allowing lucky (or unlucky) streaks of luck to spoil a game.