[0.915][issue]Bandits throwing knife attack when in melee?

Title says it.  Why do bandits persist in a relatively weak throwing knife attack when they are in melee?  It's not as if they are trying to avoid a counterattack as they do it to all irrespective.  They don't even try and back off to do this ranged attack when they could do more damage with a melee attack.

7,222 views 10 replies
Reply #1 Top

Maybe because it is no retaliation?  I agree, they can normally do a lot more damage with a melee attack than throwing knives.

Reply #2 Top

Agreed, if they are not attacking a unit with counter attack they should not bother with throwing knives.

Ps. I dont really like throwing knifes anyways, is that just me??

Sincerely
~ Kongdej

Reply #4 Top


I like throwing knives they add flavour and make a very pleasing sound. I don't see them being used in melee as as a bug they are pretty much a non-retaliation close-quarter weapon. I just wish there were throwing axes as well, maybe for the Trogs in lieu of normal ranged stuff (less range but stronger than knives).

Reply #5 Top

I said very early on that the problem with knives is that their range is too short by 1 tile and everybody laughed at me.  You can only use them when you're close enough for the other guy to engage in melee on his next turn.  That totally defeats the purpose of having a one-use range weapon.  Who's laughing now?

Reply #6 Top

Quoting Trojasmic, reply 6
I said very early on that the problem with knives is that their range is too short by 1 tile and everybody laughed at me.  You can only use them when you're close enough for the other guy to engage in melee on his next turn.  That totally defeats the purpose of having a one-use range weapon.  Who's laughing now?
End of Trojasmic's quote

I didn't laugh, I hope not anyways because thats what I see as a problem with throwing knifes too ^_^
PS the tooltip for throwing knifes should state how much range and damage they have!

Sincerely
~ Kongdej

Reply #7 Top

It's not the range (3) that's the problem, you could easily run up and use the knife if you're out of normal attack range. The problem with the knife is that it does 4 piercing damage, making it pretty much useless... if it did the user's attack in piercing damage, it might be semi worthwhile. Unfortunately, the game doesn't know that it is useless, it just knows that it has an attack ability, and tries to use it...

Reply #8 Top

Throwing knives are hard to balance. Against my champion with no armor they did 3 damage each. So I took 9 damage from 3x throwing knives, thats a large amount. However, once you get a little bit of defense suddenly they only do 1 damage. Maybe if you gave them 66% armor piercing that would be enough, but I also think it should multiply the damage by the number of figures in the unit. 

 

I do think that if you increase the damage too much then bandits will be extremely dangerous to unarmored units... but maybe thats a good thing? It would certainly add strategy if the types of neutral units you fought depended on what your army composition was. 

Reply #9 Top

well I think a little bit of armor piercing would be nice, also then make higher versions of throwing knifes so they are semi viable in the age of fully armored knights riding very big horses and wargs charging 7 squares on turn 1.

Sincerely
~ Kongdej

Reply #10 Top


Throwing knives are bandit weapons so without over-thinking it too much they would be used against targets of opportunity e.g unarmoured civilians etc. It would be a poor bandit who attacks when he expects anything more than token resistence. Throwing axes would be more suitable as the professional non-bandit version of throwing knives.