[0.915 Suggestion] Monster Armies
After playing the game I began wondering why its re-playability did not feel as high than in some other 4x games I've played.
The first thing that came to mind was the variety of strategies that you needed to employ against enemy armies, particularly monster armies. The monster armies are all generic, both in type and in size. The Shaman armies, for example, would always have the same distribution of monster type and number, which made for generic battles.
One solution would just to have a greater number of Monster types, but from previous posts I understand that having new models is limited by the 32-bit nature of the game.
An alternative solution would be to have random monster army sizes, so each battle had to be assessed as a different kind of threat. For example, stick two Hoarder Spiders in the same army and you may think twice before thinking you can take on any Hoarder spider army.
Moreover, maybe think about putting random buffs on certain monsters, especially if they are within their own territory or just generally, which would in effect create a whole different type of Monster threat.
In conclusion, it's getting a little less exciting when you begin to understand very quickly and accurately how dangerous certain armies are, with that "will I win or not?" excitement diminishing with each subsequent play-through.