Why does the computer player get such a decisive advantage over me on easy?

I decided to build nothign but pioneers to start a game just 30 minutes ago. I expanded and maybe 20-25 turns elapsed. During this time I think I was able to build 3-4 pioneers and I was working on a monument. I ran into the kraxis. I went directly for the first city I saw and it had 77 population vs my 63, it had approximately 8 buildings built in it. It became very obvious to me that the computer is given a major advantage over me and i'm playing on easy ffs. Oh it gets better. They had built 4 outposts, 2 miltia units (not the kind you get for free, and their second city had 35 population. My second city had 11 population and was working on the first building still.

Oh it gets even better. Emperor kraxis had 19 attack and 21 defense already. I understand he gets bonuses defensively, but where the hell did he get gear like that this early in the game.

 

Why is the computer getting such major advantages over the player? Why aren't they playing the same game I am? This is on easy.

In another game I ran into an altar player that had 240,000 gold and the gold per turn they were making was 12,000. This was revealed in the diplomacy window. Have you even bothered to play the game your developing? How are we supposed to give feedback when these kinds of things are going on?

2,833 views 4 replies
Reply #1 Top

I do not play on easy, so I'm only guessing... Doesn't Kraxis get a lot of gold in the beginning? If he uses that to rush buildings and troops he can get seriously ahead.

As for the Altar player, what happened most likely is that they had the Treasury Vault and the Merchantcross Bazaar.  And if the difficulty was one of the harder ones, their cash reserves would start high and grow exponentially.

Of course, on harder difficulties, seeing the AI with 1 000 total population or 30 000 income by turn 50 is no surprise.  But it should not be so on easy, you are right.

As for the attack/defense, by turn 50, it's kinda low, if anything.  I have two AAR posted on this forum. The values in those are: Turn 46, 19/39 (Krax based, assassin) Turn 50, 27/34 (Amarian based, warrior)

Reply #2 Top

Point of fact, you just gave them some feedback about Kraxis maybe having an economy bug. That is the point of beta testing.

Reply #3 Top

The more materials in your founding city the faster you can build.  It makes a big difference early on.  Also some kingdoms/empires just are slower to expand at the start.

Quoting Tuidjy, reply 1
I do not play on easy, so I'm only guessing... Doesn't Kraxis get a lot of gold in the beginning? If he uses that to rush buildings and troops he can get seriously ahead.
End of Tuidjy's quote

Good call I assumed kraxis would use the extra money to buy more heroes, but they could rush production and get a good starting city.  I've been waiting to play them until the fortification dodge bug is fixed.

Reply #4 Top

AI Kraxis is so powerful. On hard I see them scouting and expanding way too fast. All those heroes/buildings are breaking the early game somewhat. They are supposed to be at peace with everyone, but I always go to war with them just to prevent them from taking any of my heroes or expanding near me. They are like the German Nazis or the Contemporary Germans that are taking over Europe by accident.