[0.915] Rant: City Debuff Spells
Is there any way we can make city debuff spells:
- Not Stack - Once an AI decides it needs to debuff your cities, it spends all its mana repeating the same debuff on one city, FAR past any additional effect (19 antipathy on one city? Really?). They should be one per. Period.
- Have Significant effects with one casting - The 10% drops in things is pretty crappy, but if they are going to be a single-shot effect, I think a 25% kick is plenty.
- Have Upkeep Commensurate with their Impact - City debuff spells are brutal in a game where all your empire's value comes from the cities. Upkeeps of 1 do not accurately represent the impact on the game that these spells have. Along with significant effects for one cast, they need to have significant costs for the caster.
- Notify you EVERY time that you are the recipient of one - As the sovereign of an empire, you would think that some peon, somewhere would think it was important to let you know that there was a swirling firestorm raining death down on the populace of your capital, but no. You get engrossed in a border skirmish and come home to find that people have been making asbestos umbrellas for 4 years because of the lava rain.
- Not Be castable through FoW - No enemy units in sight, city still gets debuffs. Players don't get to, so neither should AI. Period.
It is seriously irritating having one faction spend thousands of mana piling the same stupid spell on to your city. From a gameplay standpoint, considering that if you want them dispelled, you have to click 3 times through menus for EVERY ONE of those spells (waste of time), it signifies a hole in AI logic that they cannot recognize when their actions are increasing their costs for absolutely no benefit, marginal or otherwise.
Please, please, PLEASE let this be addressed in Beta 4.