[0.915][Bug][City with no materials]
I have a game where I captured a city from Gilden and it has a base of 0 materials. The city is Deorcnysse.
https://dl.dropbox.com/u/82215619/no%20shields.EleSav

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I have a game where I captured a city from Gilden and it has a base of 0 materials. The city is Deorcnysse.
https://dl.dropbox.com/u/82215619/no%20shields.EleSav

That is a special city that exists in one of the Wildlands. Perhaps it needs to be set to a higher food/mat rating.
Its practically useless without any materials.
It has 3 materials in your screenshot. They're just listed in the "Resources" area (right after horses) instead of the proper place. Still a bug, but a display bug.
I see that now. I'm not sure it was calculating off 3 though. It took over 100 turns to build anything even after I bought it a workshop and tower of dominion.
It isn't a display bug. They got the resources into the wrong place and now they are pointless. Come to think of it conquering the city just for another 5/3 with unrest penalties isn't worth it anyway :/
Edit: It calculates as if it has 0 mats. I know this because the build times only became reasonable after I capped a clay pit nearby and linked the +2 mats to it.
This remains bugged in 0.952, you still get a +3 materials in the display-section "resources" (where e.g. metals from mines are shown) rather than adding them to the city's material's value.
The result being that Deorcnysse has exactly 0 production, making it a thoroughly worthless city, that must be razed as soon as possible.
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