*Suggestion* For City Management
I don't know if this has already been suggested (I did look...), but the way that Civ V prompts the user to select production at the end of a turn with an idle city makes a lot of sense to me for this game. I hope that city management improvements include something like this, as well.
So Beta 4 in about a month? What kind of changes are you all hoping for?
I'd like to see more "Wonders" that you can build. Froggy talked of making cities feel more unique and I think that would be a good way to help. I like the idea of growing cities that start off on one tile, too. The other suggestions being made regarding a starting city with 4 food and 4 production make sense to me, too. But I wonder if the new economy that Frog has hinted at will affect that.
Anywho, what do you all want?