Champion / Monster / Quest - Respawn

hi guys (& girls), one think i liked about E:MoM was the respawns of the monsters, quests and champions. could we have something similiar? i already read some posts in different categories, commenting the same request. until now i usually got only one or two champions, where the other npc factions seems to have at least 3 or 4 of them. it wouldn't break the lore either, that we could respawns of different kinds, because there are always monsters to kill, quests to attend and wandering heroes wo like to do the job :). or at least make it optional / configurable.

 

thank you very much!!! 

3,381 views 2 replies
Reply #1 Top

Until this natural leader perk got implemented, I'd never had more than four champs, usually just one or two. Now with Kraxis I have five or six super fast!!!!!

 

... but I agree on monster respawn and champ respawn. I never seem to have as many champs as my AI opponents...

 

Reply #2 Top

i don't intend to have 8 or 10 champions, they should still be low in numbers, but 4 champions would be nice to have. now we have different carrier paths like assasin, warrior, defender or mage....i would like to have at least each one of them...or at least 3 different champions^^.

 

monster respawn and quest respawn would  be good for leveling the troops (both players and ai) and to have something to do when you're not at war with somebody. maybe make respawnrates for monsters, quests and champions optional and let us change the rates before we start a new game ("fast", "medium", "slow" or "none" respawns). i  believe that shouldn't be a too big task....^^you may also correct me if i'm wrong^^.