headless sovereigns and other bugs v914

 

BUG: custom sovereigns can lose their heads, it seems to happen just by letting the game idle for a while and then starting a new game. Restarting the game fixes this

headless

 

BUG: archer arrow, and wizard staff animation sometimes gets confused so that the attack/bolt comes randomly in from the side of the map, still works but def looks wrong and usually accompanied by a waiting period of nothing, for that matter the game sometimes really starts to lag in games, fixable by restart of game.

 

BUG: overlapping zoc boundaries flicker when zoomed in (GeForce 8800 GTS graphics latest drivers win 7 64bit)

BUG: growth actually (visually) shrinks the unit (this used to work in v913 so it is a v914 regression)

BUG: if the AI decides it needs crystal/metal it doesn’t consider how much it needs, so you can trade it a boatload more than it needs for actually useful stuff. (though to its credit this is a 1 shot exploit, after the trade it values subsequent trades at 0)

*This above bug feeds into a complaint of mine, the resource system is broken. For the most part I am never in want of resources, except in very early game and then everyone has more resources than they know what to do with, I can’t even trade my excess to anyone. At the moment, the game plays almost as if crystal and metal didn’t exist.

* note this stands in stark contract with money and mana which I think are done pretty well. I like that money and mana are always useful… very useful. I can never get enough of them in any game I’ve played so far. Even when I seem to have plenty spending on 1 thing means not spending on another, they seem to be on the right track.

BUG: Pioneers can’t but should be able to see buildable squares through the fog of war (its not like these things change, err well I guess if a city was built in the mean-time, but it should at least show ghosts of what 'used' to be there when I scouted it.

BUG: The computer (fallen) once built a city next to unhired fallen hero. I killed the hero, but they were still there on the map, so I killed the hero a couple more times until I was convinced it just wasn’t going to stay dead. Later after I captured and raised that city I could finally permanently kill the still unhired fallen hero.

 

BUG: (?possibly a feature?- say it ain’t so) Enchantments seem to need to be re-cast when you get more shards. E.g. regeneration cast with 1 life node will always be a 1-life-node regeneration even after you get more

 

BUG: (?possibly a feature?- say it ain’t so) I can use the shop ability when in the zoc of a faction I’m not at war with and buy anything they have researched… I suppose this could be intentional. It may make sense for allies, or even as a researched tech, but I checked and they don’t get the money I spend or even a portion of it, so this would seem to need some work if it’s a feature.

Critically, this leaves little motivation to invest in researching items when I can just buy from others that do it for me. This analysis assumes hero centric play, but I think play is supposed to be pretty hero centric … though, arguably units should be more valuable than they are currently to game play.

 

 

 

 

I realize some of these are probably already posted elsewhere, I’ll edit/add links if I find/you tell where they are

I’ve removed ones I noticed are listed as fixed in v915 changelist

https://forums.elementalgame.com/425056

  

Background: this is broken out of a super long post I did on my 1st impressions of the game, more will come to your delight or horror :p

https://forums.elementalgame.com/425000

 

6,561 views 5 replies
Reply #1 Top

I run out of metal (or crystal if I go that way with my units) all the time. I takes 50 metal pr unit produced in my current game. Its probably due to playstyle. I actually produce stuff, while some might win the game with champs/sov and few produced units.

Reply #2 Top

I get the headless sovereign one all the time, it's for my custom sovereign only and they also lose all their abilities.

Reply #3 Top

Often if you quit and restart the executable it comes back.  Maybe it happens when your Sov gets defeated and if you quit then, all the enemy sovs in your next game start with Path of the Warrior.  But restarting the game seems to fix the Path and headless Sov problems.

Reply #4 Top

Yes, it does seem to fix it. I reported this bug recently and was suprised, to find my "decapitated" souvereign well and healthy the next time I started a new game.

And, as StevenAus stated, the bug occured after a defeat.