[0.914][Bug] Tremor only works effectively for one turn

The Tremor spell is supposed to immobilize a unit for two seasons. While the spell itself lasts for that time, the effect itself only works for one season.

The reason for this is the order in which the player moves. As far as I can tell, Monster move first, then the AI player and lastly the human player. This means, that by the time the human player casts Tremor on a unit, it has already moved for that turn. The next turn works as expected. At the end of that turn Tremor stops to function and the unit is free to move again at the beginning of the next turn.

Essentially, casting Tremor prevents the target unit to move for only one turn.

1,695 views 3 replies
Reply #1 Top

I've noticed that too. lost a few outposts and a settlement to monsters figuring it out.... I wonder if this is a bigger bug extending to all the x turn spells?

Reply #2 Top

I haven't looked at those yet, but it is quite likely due to the move order each turn.

Reply #3 Top

either Tremor should be called a one turn spell or its durations should cover two turns

as it is, you expect it to last next turn and the following one (cast on turn 45 it should last 46 and 47 and the army should move on turn 48)