Why the 3 turn minimum build time?

Why is there a minimum build time? 

I know that right now, you can rush and get the wasted production back, but why is there a minimum in the first place?  In my AAR I have a city with production over 400, and it still has to supposedly spend three turns on a light scout.

I cannot think of any reason to have that requirement.  Let cities build stuff in one turn if they can.

3,914 views 3 replies
Reply #1 Top

I'm pretty sure it's a temporary kluge to deter early-game pioneer spamming. Unfortunately it doesn't seem like Stardock has been able to come up with a suitable alternative solution. That or they're holding off on any changes to unit building as part of the next beta stage (the one with one-tile cities)

Reply #2 Top

To train people takes time, even if you have the strongest economy. You can accelerate the manufacturing, but the education takes some time with the best teachers as well.

So try to adapt this approach if it annoys you.

 

But this mechanism bring balance to the game.

Reply #3 Top

Right.  I would buy this if:

1. You could not rush with money

2. The soldiers came out as anything but newbies

3. Any military in the world spent more than 90 days to judge a soldier fit for combat as a grunt.

4. Most (nearly all) of the production cost wasn't due to equipment.

5. Production time depended on the ease of use of the weapon. (spears -> swords -> bows -> slings, in order of harder to learn)

No, the three turn limit is pointless.  Right now, it's trivial to go around, I'm just afraid that the developers are going to enforce it harder and harder, and would like to know why.