I personally like being able to gain exp faster.
With any "modding" the key is to control one's-self... and not go nuts. Also, I know nothing about modding, other than that I can find stuff in the .xml files if it is spelled out for me.
Basically I liked the exp progression before alot more in .912 than in .913 and .914. In my highest game I had a fully loaded intel sov with wisdom ring etc get to level 32... which is overkill, but at least I felt like a kick butt sov instead of waiting for half the game to be able to use my items...
2 things I would like to change. Even for low end enemies, I want more than 1 exp for killing them. Figure even if it was easy... hunting em down gives a marginally useful amount of exp, maybe 5 or 10 exp per encounter.
2nd, I would like to be able to make the level up requirements less pronounced. Right now on a small map I get a lvl 11, 13 equipment I never get to use before finishing up. It looks like the current exp requirment more than doubles for each next level... I would make it like .912 if I could. I like playing with epic sovs.
I think this stuff is in the ElementalDefs.xml but beyond that, can anybody help me understand what values to change and what it does (eg. "2.9"= level to level exp requirments goe up by a factor of 2.9 per level...)?
these are the values from the ElementaDefs.xml that I would want to change:
<CombatRatingToExpMultiplier>0.05</CombatRatingToExpMultiplier> <!-- <StatPointsPerLevelUp>3</StatPointsPerLevelUp> (Obsolete) --> <MaxExpFromCombat>-1</MaxExpFromCombat> <!-- set to -1 to disable --> <MinExpFromCombat>1</MinExpFromCombat> <MultiplierOnPointsToLevelUnit>1</MultiplierOnPointsToLevelUnit> <ExpBaseOnPointsToLevelUnit>2.9</ExpBaseOnPointsToLevelUnit> <ExpMultiplierOnDesignedUnits>0.5</ExpMultiplierOnDesignedUnits> <UnitLevelUpPerkOfferCount>5</UnitLevelUpPerkOfferCount> <CityLevelUpPerkOfferCount>5</CityLevelUpPerkOfferCount> <!-- when trained units get XP, they use it towards leveling up, but also give this percent to the sov. --> <XPPercentTrainedUnitsGiveSov>0</XPPercentTrainedUnitsGiveSov>