Maximize AI Competitiveness or Maximize Fun Gameplay?
I am of the opinion that these are realistically mutually exclusive philosophies. I see changes in place from earlier betas that are designed to make the game easier to play for the AI, but less fun for the human. The idea is slow everything down. Make the hero progression slower, because humans maximize that resource better. Make access to good spells slower, make units move slower, make tech progression slow, all for the same reason. If you reduce the available options on each move, it is easier to get an AI to maximize the outcome. A human player gets bored over hundreds of turn spans, so he/she doesn't maximize their resource use over this period. The AI can micromanage each turn without boredom, so the AI does better during this slow growth period than it would during a faster growth period. Fewer options to consider, more turns to out-micromanage the human, leads to it playing a better game. It is more likely the AI will have an advantage when the options actually start opening up (faster movement, powerful spells) hundreds of turns later.
Is it worth it to change the rules to accommodate a good heads-up AI? I personally don't want a slower, less dynamic game for this goal. I would prefer a cheating AI to a fair game that I have to slog through before it becomes interesting.
This game is slower than any other fantasy-turn based game I have played. Dom3, MoM, and AoW play way faster than this game. The AI wasn't good in any of those games, but gameplay was much more dynamic than the current iteration of FE. I am in the camp that prefers fast, dynamic gameplay to an AI that may be able to beat me straight up. Where do you guys fall?