Some ideas on summoning

Hello everyone,

while playing FE i got some ideas on summoning:

Since you can always have 1 elemental per element how about it if your summon reaches a specified lvl (i.E. 5 or 10) you can select a "sub-class" depending on the shards you control.

Let´s take for example the Fire Elemental (in this example i will asume the elemtal has lvl 1 and the lvl to change the class will be at 5):

LVL 1 Fire Elemental (as we know it so far) can change to the following as soon as it reaches lvl 5:

Air Shard > Fire Bird (Can move very far and has a high dogde rate (can only be hit by ranged units? Balancing Issue))

Fire Shard > Fire Thrower (Throws fireballs)

Earth Shard > Fire Golem (Gets a high defense against physical attacks, cannot move so fast)

Water Shard > Steam Elemental (Standard movement, high evasion rate against arrows, takes less damage from physical attacks)

Life Shard > Living Flame (Regenerates HP, can heal units with Fire that damages surrounding enemy units)

Death Shard > Burning Skeleton (Can be equiped like heroes)

If you have more shards, you will be allowed for higher tiers.

Lets take for example you have upgraded your Fire Elemetal to a Fire Thrower. Since you have 2 Fire Shards you can upgrade it again to a Fire Burster which shoots a Blast over the Battlefield which pierces through the enemy ranks.

For each tier-lvl up of the elemental the manacost will increase. If the elemental dies you have to start a new, except you have summoning skill lvl high enough.

Also it should only apply for sovereigns who have choosen to walk the Path of the Mage.

This would imo increase the effectivness of the elementals. Though it will take a lot of work to balance it right not to talk about the graphical assets which are required for it.

So what do you think about that idea?

4,012 views 9 replies
Reply #1 Top

Sounds good. There must be more summoning goodness before release. They might add summons as they differentiate races also.

Reply #2 Top

Personally, I'd rather have more summoned units on the field than upgrading the tiny selection I have.  I like having an army of summoned minions at my command.

Reply #3 Top

Quoting Emperorjarin, reply 2
Personally, I'd rather have more summoned units on the field than upgrading the tiny selection I have.  I like having an army of summoned minions at my command.
End of Emperorjarin's quote

Why not both?

Reply #4 Top

Quoting kapeman, reply 3

Quoting Emperorjarin, reply 2Personally, I'd rather have more summoned units on the field than upgrading the tiny selection I have.  I like having an army of summoned minions at my command.

Why not both?
End of kapeman's quote

 

Or how about enchants for your summons which are shard restricted as mentioned above.

Reply #5 Top

Could not agree more. More summons in general. I wish for summing to be an conquering choice, not a frill side by note. Honestly, I think it's also stems from my need to have anything other than humans in my armies. I just find humans boring. Ogres, drakes, elemental creatures, anything NOT human options would be welcome.

Reply #6 Top

Heck, turn a faction into one that specializes in summons like nothing else. Have a bunch of researchable 1/faction kinds of buildings that let you boost your summoning nearby, or just train summoned minions. Or, instead of (or in addition to) the upgrade idea be able to decide between quality and quantity. Can summon a level 5 fire elemental? Cool. Can also summon 5 lvl 1 fire elementals. Summon 1 lvl 7 wolf, or a pack of lvl 1's.

Reply #7 Top

Why not a Path of the Summoner? A summoner would gain access to new and more powerful summoning spells & traits that affect summoned creatures.

Reply #8 Top

Well i got some ideas while reading through the replies.

After you choose the Path of the Mage you will get two paths to choose later: Battlemage or Summoner.

Battlemage will be the mage we know so far. Summoner will mainly focus on beings to fight for us. It will also allow us to enchant one City with a Summoning Circle (Hello Master of Magic :)) from where we can "summon" our magic beings (the enchantment should be a Magic Tech to be researched). Our Sovereign can still summon those champion elementals. While the standard magic troops only consume 1 Mana per turn, the champions will start with 1 and raises per 0.5 per lvl. Also the summoner mage should get some infight summons. I.e. Hydraheads out of the ground who spit fire (Hello Diablo 2 xD). Since Pariden is our mainmagic faction they should get those path choices. The Empire of Resoln should get Necromancy as a unique Path since they are Death Worshippers.

The Kingdom of Gilden should be able to construct golems/magitechmachines depending on the shards under their control.

 

 

 

Reply #9 Top

Needs more summons.  Agree completely.