Outpost Life/Death shard big.

Kingdoms are supposed to have Life mana, Empires Death mana.

 

If you place an outpost, and steal a death shard while it is being constucted as a Kingdom, the Kingdom ends up with a death shard.  Unsure if you can destroy and rebuild, or if it works in reverse.

 

 

One idea/suggestion: rename Life Shards and Death Shards to Soul Shards or Void Shards or something else, the distinction is flavor, but doesn't add anything at all to the game, and is a cause of a few bugs/glitches.  Have life and death spells both work with the new shards.

 

 

 

 

2,493 views 6 replies
Reply #1 Top

sounds like a good idea to fix all these silly issues :)

Sincerely
~ Kongdej

Reply #2 Top

This is actually a case of a more major issue - whenever you capture a city, anything currently being built continues to be built.  It's fine that if you capture a city you can use the stuff there even if it isn't aligned to you, but if it isn't finished yet it shouldn't continue to be built.

Reply #3 Top

I like this idea, makes more sense. But more importantly, it will mean less shards. I heard those are suppose to be rare... lol

Advocate of less shards but more potency per shard!

Reply #4 Top


Combining the life/death shards to be a single shard has an issue. Currenty it's possible to have a Sovergn gain both life and death magic. The combined shard would power both types of spells then.

 

 

Reply #5 Top

I don't think that's a major problem.

Reply #6 Top

You can get darklings and other Empire bonuses if you capture a city with them or you have a city or outpost with one starting to be built.  The Empire/Kingdom restrictions seem to only prevent STARTING a structure that your side doesn't have access to.