[0.913] Bug: Healing turns unit into a poltergeist

I cannot duplicate this reliably, but, have seen it happen a few times and am including some youtube footage of the bug.

Sometimes when I cast heal on a wounded unit:

  1. The death animation and sound play
  2. The unit disappears, yet still occupies the square
  3. The unit can be used to attack the enemy.
  4. Enemies targeting the unit stop attacking for several turns

Example:

3,198 views 1 replies
Reply #1 Top

title made me realize that FE needs zombie/ghost monsters. also this is a wacky bug.