[0.913] Outpost next to city allows city to be rebuilt

I had an outpost next to a city and then the city was destroyed by wandering monsters. I didn't lose the territory the city was on because of the outpost and so was able to rebuild the city again. Not that I like the game mechanic of permanently losing the grain and materials after a city is destroyed.

3,141 views 6 replies
Reply #1 Top

I've been seeing this even without outposts. I think they stealth patched it in and haven't said anything. Either that or it's some weird, but nice, bug.

What seems to be happening is that cities, when razed, no longer leaves behind the city tile (which is what is destroying the base mats).

Reply #2 Top

Nope, I recently had a new settlement destroyed in the game and the tile it was on and also all tiles within a 2 square radius lost all grain and materials.

A big section of the world map in my game has lost all its grain and materials, I may win by attrition with the enemy AIs unable to build more than outposts now.

Reply #3 Top

Definitely only seems to work if the ownership of the land doesn't change (i.e. if there is an outpost covering the area).

Reply #4 Top

I just tried this, putting an outpost and razing my own city (a crappy 2/3 one I just captured)... doesn't seem to work (playing as Kraxis)... I get some weird ZOC destruction instead (the outpost's ZOC isn't square like it's suppose to be, missing the city tiles). I'm thinking it's some weird bug. I only encountered it while playing Pariden, perhaps it's something to do with Arcane Monoliths? What are you playing as when you see it?

Reply #5 Top

I was playing as Tarth and had positioned the outpost first, city later. The outpost was positioned on a diagonal from the city.

Reply #6 Top

I reported a similar thing to this a while back.  If you raze a city of your own, while there is still an enemy outpost nearby, you can then raze the outpost after the city and it will "refresh" the land.  At least that was the case a couple or so of patch versions ago.