[.913][Suggestion] Stop me stealing guarded lairs

I shouldn't be able to goad a monster from its lair and nip past and loot the lair   :ninja:   for the awesome peice of shiny it is hiding without first defeating the monster.

Alternatively, if a monster loses its lair, let it roam at its FULL movement speed.  Or put an even bigger monster that gets triggered on stepping onto the lair that you must defeat to get the shiny.

No more stealing that death demon's lair shiny and running away then!!  you will DIE :cylon:

2,700 views 5 replies
Reply #1 Top

They could also tie the lair to the monster in some cases... so the lair is invincible until the monster is slain.

Reply #2 Top

Agreed!

Reply #3 Top

or make it so it won't move more than one square away from its lair.

Reply #4 Top

Oh I don't know, taking a risk and sneaking in the monster's lair is kinda fun.  Maybe add a chance for a monster to spawn in the "empty" lair if the on screen monster is still kicking.

Reply #5 Top


I think sneaking in to get loot is a good thing, but the chance of success should be very small. If you fail a nearly unbeatable opponent should spawn. Think Bilbo Baggins.

To keep players from sacrificing a hero to set off a monster bomb in opponents territory, the spawned monster should bear some kind of blood grudge against the invader and target those units or cities.

 

It might make for an interesting gamble if you really needed some good loot. Maybe some of the path of the assasin traits could help the chance of success.