[.913]Monster Protectiveness of Its Lairs - An Example

The drake and its army, pictured below, is 11 squares from its lair.  It's lair is unguarded.  It's description says it is drawn to things of magic.  It has passed by four of my shards and my city as well as ignored another kingdom's shards that are two squares from its lair.  Not really sure what it's up to.  A vacation maybe?  It's clearly not running from anything, since it is more powerful than either of the two kingdoms around its lair.  

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Reply #1 Top

There's definitely some odd quirks with it, but I think that Tarth outpost? woke it up and now it's beelining for a city past yours. I have no idea why it does this, I've always thought it should be territorial (and to be fair, a lot of times, it is), but sometimes it'll pick a target really far away and just goes there, ignoring everything else on the way. You could toss some units or outpost up in it's path, and it'll run it over, but it won't stop until it destroyed whatever it's going after.

Reply #2 Top

Quoting Kalin, reply 1
There's definitely some odd quirks with it, but I think that Tarth outpost? woke it up and now it's beelining for a city past yours. I have no idea why it does this, I've always thought it should be territorial (and to be fair, a lot of times, it is), but sometimes it'll pick a target really far away and just goes there, ignoring everything else on the way. You could toss some units or outpost up in it's path, and it'll run it over, but it won't stop until it destroyed whatever it's going after.
End of Kalin's quote

It wasn't beelining anywhere.  It wandered around between my territory and the Tarth territory for ~50 turns not attacking anything, but never returning to its lair.  I eventually killed it before it had attacked anything of mine.