What is a good Pariden build?
I love magic, so can you help build me a build that makes you very powerful in magic and what the general strategy is? eg whcih techs to research, rely on soverign/champion vs troops etc
Logically we should use Pariden?
Profession : Summoner or Warlock
i guessing Warlock is more powerful since summons are weak?
Magical Proficiencies :
i read some people think since Pardien can later buy tomes that automatically grant apprentice abilities for all the elements, one should waste points here.
Still, it takes some time to research those , so i put in Fire 2 + Earth 2. For stone skin and flame blade - I hope to make my Sovereign a killer unit early on with those 2 spells. But with stoneskin toned down to 6+3 per shard maybe not so good anymore.
Talents: With 1 pick left, I should pick either Brilliant +10% experience, +2 spell mastery per level or Attunement to be in character. But Attunement is just +2 mana per season, with Pariden running around with Arcane monlith that makes it trivial to claim shards left and right mana isn't going to be a problem so maybe I shouldn't pick Attunement, also Pariden starts with Adapt that +40 mana from the start. But because I am going to pick a negative trait (see below), I just pick Attunement + Brilliant anyway.
I could swap out attunement for procipene's crown which allows you to cast enchantment spells on your unit with no maintance cost. Good to have since I intend to cast stoneskin, flame blade and more on the soverign... might actually be a better pick than attunement is i always cause spells that have >2 mana maintance on the sovereign.
Or maybe I should go with Hardy instead? it gives you +2 hitpoint per level so it scales ....
Anyway I can get one from pick by choosing a negative trait. I can pair cruel + natural leader to get a free +1 attack since cruel is +50% to recruitment cost and natural leader is -50% but that's a small gain.
I pick vulnerable to magic -20% to spell resistance, not too bad cos my other traits will cancel them out at higher levels.
World size : large
opponents : four
I want plenty of place to expand
magic strength : dense
More shards for me to grab using Arcane Monlith
resource frequency : dense
The rest are normal/default
General startegy . Sovereign runs around with Stoneskin + flameblade. grab shards quickly with Arcane monlith. BTW i not sure if is a bug or feature but if I grab new shards they don't affect spells like stoneskin I cast earlier? Is that a bug or by design? Really irriating so I have to dispel them and recast to gain the advantage. I vote to fix.
build few cities but focus on growing quickly.
I not sure in the tech tree what to do, but in general I end up picking civics techs. The magic techs are quite boring, the ones that give items dont excite me cos often I already pick up stuf as good or better. I tend to race to Sorcery (to get the tomes) and rituals to get spells . Then sometimes since i am there already I go for arcane master to get destiny gift. But actually not very exciting.
Even more clueless about warfare tree. What's good to supplement my strategy?
Any ideas on how to improve my strategy? Roughly using this style