[0.912][Balance] Gambler's Strike


When compared to Double Strike and Crushing Blow(two talents on the warrior path):

1. It is too weak (50% chance to hit)

2. It is too similar to above mentioned talents(does double damage)

My proposal:

50 % chance to cause a critical attack and 50% chance to damage the hero casting it using his normal attack value, self damage should never be critical.

Why would this idea work:

1.Assassins are a good deal about critical damage

2.Their normal attack should be lower than the warrior's so they would not suffer as much when the attempt fails.

3.It would be spectacular when the hero pulls it off.

Balance could be achieved by increasing the recharge timer of the ability.

 

7,187 views 9 replies
Reply #1 Top

I am never going to take this trait.  50% to double damage or critical damage is not worth 50% to damage myself.  It should be something like: 

a ) 50% to do 8x damage to opponent / 50% normal damage to self

b ) 50% to 6x damage to opponent / 50% to knock self prone

c ) 50% to do 4x damage to opponent / 50% to do 0 damage

 

Reply #2 Top

Quoting Trojasmic, reply 1
I am never going to take this trait.  50% to double damage or critical damage is not worth 50% to damage myself.
 
End of Trojasmic's quote

I can understand that, I wouldn't take it also always. My intention was to make a talent that would be primarily interesting to assassins that have minimal weight capacity and use sucky weapons that deal low damage like daggers or shortswords, so the self damage  is not so hard for them. If I got an assasin equipped with Sarog's axe I wouldn't want such a talent.

Btw critical damage can be spectacular, I've seen 8 point assassin attack deal 36 critical damage. 

Reply #3 Top

How about Gambler's strike ignores defense entirely 50% of the time?  Give it a value vs boss monsters but not much else.

Reply #4 Top

50% chance it hits for 4x damage - otherwise it hits normal and reduces your dodge and armor to zero for one turn.

Reply #5 Top

Quoting sweatyboatman, reply 4
50% chance it hits for 4x damage - otherwise it hits normal and reduces your dodge and armor to zero for one turn.
End of sweatyboatman's quote

 

Something more like this. It either works well or leaves you exposed.

 

It also really ought to scale. 25% half dmage hit with reduced defenses for assassin, 25% normal damage, 25% 2x damage (normal crit) 25% 4x damage.

 

That's really a 50/50 shot, if you consider that there would be no chance of a crit on the normal damage. I might maybe take something like this. As it currently stands, I would take a spell resist level up over it if it were the best of 4 other boring options. I would take an enhanced crit level up over gambler's strike every time right now.

Reply #6 Top

 

Im going to play with it at 50% chance to do triple damage and 50% chance to miss.

BtW, I just noticed that the tooltip says it have a 50% to do double damage and a 50% chance to do damage to the attacker, which isnt correct.  I've fixed that too.

Reply #7 Top

Nice Kael, I made the same change in my mod. 

Reply #8 Top

Great, definitively an improvement over the current version.  :)

You know, there were some nice ideas in this thread that could be incorporated into new assassin talents. :-"

Reply #9 Top

I would use gambler's strike only if it was modified by my crit damage multiplier, rather than flat double/triple damage. Why should all my awesome traits and equipment be wasted on a gamble? This has the added benefit of scaling somewhat with level -- the more I buff my champion, the more attractive the upside, keeping the ability useful well into the end game.

Another possibility is to also scale the odds of gambler's strike with crit chance, making it something like "deal crit damage at +50 crit chance, or miss completely and lose all dodge while in cooldown". At low levels, this is equivalent to the current 50% crit / 50% miss, since crit chance and dodge are almost non-existent. However, for a level 20 assassin with vital strike III it turns into a much more interesting 80/20 gamble. The odds are better, but the stakes are higher -- a level 20 assassin facing a dragon could end up in a lot of hurt if left without dodge for a few turn.

Also relevant: https://forums.elementalgame.com/423625