[.91 Issue] AI enchants his own units to death (and other examples of stacking spells)

1. I've noticed how, in tactical battles, the AI can sometimes spam a spell on his own units that start the fight on low health, causing them to die (might be 'berserk' spell). Is this as designed? :)

2. If I cast Burning Blade overland on the sovereign, then use auto-battle in tactical combat, he always re-casts burning blade on himself. Does it stack?

3. Debuffs cast on my own cities: do they stack? Should I be able to dispel them individually? (e.g. incinerate city)

2,612 views 5 replies
Reply #1 Top

1.  The Slave Lords have spells that kill their own units to generate different effects.  Is that what you're seeing?

2.  Yes it stacks if you cast it as both a Strategic and Tactical spell.  Do I think it should?  No.

3.  Yes debuffs stack.  Yes you can dispel them individually.

Reply #2 Top

Quoting Manii, reply 1
1.  The Slave Lords have spells that kill their own units to generate different effects.  Is that what you're seeing
End of Manii's quote

No, the enemy AI in question was one I'd created previously (a custom kingdom sovereign) and he was not a slave lord. (IIRC, the spell was similar to berkerk or something. Will have to check later). He was casting it to buff his AI champions, but each cast cost them some health. He cast it in his first round, then they died on the second round. Initiative rolls looked like this:

Round 1:

1. Haste

2. *berserk or whatever it was. Just call it berserk for now*

Round 2:

1. Berserk again

Result:

Unit died before he'd even had a chance to move ^^

Reply #3 Top

Quoting Manii, reply 1
2. Yes it stacks if you cast it as both a Strategic and Tactical spell. Do I think it should? No.
End of Manii's quote

 

Agreed, the only thing I'd like to see work both tactical and strategic at once is summons.

Reply #4 Top

The AI is still borked... just not as borked as it used to be.

Reply #5 Top

I have seen this issue.  It is berserk.  Start a tactical battle with 1 hp, 2 champions and access to that spell, and poof!  guarenteed to be cast on the unit with 1 hp.

FYI:  Bersek increases damage and deals 1hp damage to the enchanted unit per turn.