[Bug][0.91] Units hp bars.

Hi there, have seen a lot of inconsistencies between actual health and remaining green stuff on the unit's hp bar.

New I am going to show you a picture, but before that imagine how big a percentage 3 out of 7 is, picture it as a hp bar, then you may look.

Obviously something is wrong ;).

Sincerely
~ Kongdej

1,832 views 6 replies
Reply #1 Top

There seems to be a delay in updating health bars in tactical combat after damage is taken or heal spells cast.  Same goes for my units so I have to keep track of unit damage taken and not rely on health bars.

Reply #2 Top

Quoting Patho, reply 1
There seems to be a delay in updating health bars in tactical combat after damage is taken or heal spells cast.  Same goes for my units so I have to keep track of unit damage taken and not rely on health bars.
End of Patho's quote

Well just wanted to make sure the devs where aware of it whatsoever, since if they don't know about it (if it is a local bug), then they prolly won't fix it ;)

Ps. its not always I have delays, its rather random when the health bars decided to update.

Sincerely
~ Kongdej

Reply #3 Top

For me, healing spells always update it, but taking damage doesn't seem to work right.  I'll hit an enemy with Twin Strike, for example, and the health bar reflects the first, but not second hit.  This is especially amusing when the second hit scores a kill, because the death animation will play out but the creature still has a health bar!

Reply #4 Top

For me the hit point bar gets updated at the start of the attack animation, while the floating damage numbers show up at the end of the animation.

Reply #5 Top

My bars are always messed up. Many of them never update correctly until the next battle.

Reply #6 Top

Quoting mmilleder, reply 4
For me the hit point bar gets updated at the start of the attack animation, while the floating damage numbers show up at the end of the animation.
End of mmilleder's quote

 

So it's accurate, just a fraction of a second faster than the floating text?  That's not really a bug, in my opinion... lucky :P