Dynasty

In an old post I had asked the question why Dynasty was removed. Someone eventually replied that it was criticized for "sexual impropriety," such as incest, and not holding the standards of our "proper culture." Sexual impropriety is everywhere and there is nothing proper about our culture. It bothers me that such a great aspect of this game is lost because people have a twisted world view.

9,136 views 13 replies
Reply #1 Top

I highly doubt that was the case. They simply had better priorities this time around and it was a fairly pointless sometimes frustrating feature in WoM. The more baggage they drop from WoM the better FE becomes imho

Reply #2 Top

"Sexual impropriety"? Someone was joking around, I haven't read or heard anything about that. The dynasty mechanic was a nice thought but the way it worked in WOM didn't feel like something they wanted in FE. Hopefully Dynasties will make a come back in an expansion, but as far as I know it won't make it into the FE release.

But not because of some absurd notion of propriety. This is a fantasy game, not some censored bed-time story for the U.S right wings. I hope. 

Reply #3 Top

I did not have a problem with the dynasty system at all. The only problem was that it did not seem to have any diplomatic benefit. Either way free heroes and a line of succession was awesome. It was a very entertaining role playing mechanic.

Reply #4 Top


I liked the idea of a dynasty system, but agree that it was a good move to drop it and focus on other things for this stage of elemental.  I do hope it makes a comeback when time and resources can be devoted to fleshing it out to make it an interesting and useful mechanic which works with the rest of the game.  (And boats too.)

The way it was set up in WoM was a bundle of contradictions/imcompletenesses.  Immortal sovereigns who produce heirs who can never take over.  Lines of succession which can never succeed anything.  Family trees which do... what?

p.s. We were definitely joking about various sexual improprieties.    :blush:

Reply #5 Top

I hope it comes back.  Having a fully working dynasty system was a HUGE boost to the roleplay system.  While I agree there were issues with it, it was good enough that I would have rather had it in the game than not have it.

Reply #6 Top

Brad said repeatedly that it got canned because they didn't have the time to develop it into a system they would like.  Essentially, when all features were prioritized it wasn't high enough on the list. 

Reply #7 Top

I really don't see how the dynasty system would work with current gameplay. Besides needing to introduce aging and finding a partner, you'd need to consider factors such as which traits they'll inherit (if any), what level they start at and how will they level late game when they'd conceivably reach adulthood, how dying Sovereigns make leveling to the higher levels almost impossible, etc.

 

It's better to leave them out, at least for now. Maybe if FE is a success they'll attempt something for the 3rd game.

Reply #8 Top


I have not played with the dynasty system before, so perhaps I don't know what I'm missing, but I don't feel any need or drive to have dynasties in the game, and imo, I think that would take away from the rpg element....not add to it. rpg'ing isn't about leaving a legacy...it's about the adventure and building the legacy.

 

Reply #9 Top


Well it was kind of odd seeing as how your sovereign didn't retire but he/she could have more children.  From a playertester viewpoint it was a way to get free spellcasting champions.  In the earlier game you had only your sovereign at first.  Then you could share your casting ability by casting the imbue champion spell (for the life of me I can't remember the cost, perhaps it was life/hp in addition to the mana, plus it had a mana upkeep )   Children were innate spell caster and didn't have to do that.   Anyways,  I sure won't miss it.  It wasn't developed enough as stated earlier. 

 

Reply #10 Top

I wish they would develop it properly.  It was one of my favorite features, and not because of it's OP aspect either.  

Reply #11 Top

Quoting Nasarog, reply 11
I wish they would develop it properly.  It was one of my favorite features, and not because of it's OP aspect either.  
End of Nasarog's quote

You really make it sound as an attractive feature ^^

Sincerely
~ Kongdej

Reply #12 Top


It must have sounded good on paper or something.  Totally not worth it now. 

Reply #13 Top

If a dev showed any interest in bringing this back, I would elaborate and make it scientifically accurate as to normal reproduction would be, as well as the distribution of magic amongst the progeny, pregnancy risk/success etc.  I could work the theoretical numbers and whatnot.  I just wouldn't know how to implement this because I am not a programmer/coder.

 

In essence, it wouldn't be too complicated for the layman, but it would be somewhat accurate and interesting.  It would bring a major aspect back to diplomacy, a deep rpg level, and yes, ready made heros (not too many) with an added risk to the parents (still birth, death during child birth, loss of stats, etc).  It would also create an interesting hierarchy if a faction leader dies as far as inheritance. It could give the game more of a personal touch too.

 

But I would only work this out if there was interest shown.